6 Apr 2018
With more and more designers diving into Physically Based Rendering (PBR) workflows, we asked the winners of last year’s PBR challenges to share some tips and insights about working with PBR. Tell us a bit about yourselves. How did you get into 3D modeling and PBR? pes: My name is Peter Solodov. I’ve been modelling for quite a long time. My first attempts were in late 80s – early 90s. I had the classic 128k...
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