Description
The Photorealistic 3D model of Heavy Truck with Semi Trailer, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.
Features:-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
- Rigged in both Maya and Blender
- Rigged properly using Armature and Global control. All bone constraints are set in Blender.-Clean and optimized topology is used for maximum polygon efficiency.-All textures and materials are tailored and applied for high quality render results.-Mid Poly and optimized for use for games, films, commercials, etc.,-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.-No extra plugins are needed for this model.-Units: meters.-PBR textures are available for both Specular-Glossiness and Metalness-Roughness workflows
- Trailer is textured using separate material (Truck_Trailer_Mat) so that you can use separately with low load of materials and textures.
- Chassis has 2 materials Truck_Exterior_Mat and Truck_Interior_Mat
- Substance Painter Files also Included. So, You Can Modify the Textures.
MaterialsThe Model has 3 materials Truck_Exterior_Mat, Truck_Interior_Mat and Truck_Trailer_Mat . Each has its own set of texture maps. Texture Maps and ResolutionsAll Metallic and Specular Maps(Supports for 3D Softwares and Renderers)
- Basecolor (4K)(2K)(1K)
- Diffuse (4K)(2K)(1K)
- AO (4K)(2K)(1K)
- Roughness (4K)(2K)(1K)
- Glossiness (4K)(2K)(1K)
- Metallic (4K)(2K)(1K)
- Specular (4K)(2K)(1K)
- NormalDirectX (4K)(2K)(1K)
- NormalOpenGl (4K)(2K)(1K)
- Opacity (4K)(2K)(1K)
Texture Maps for UnityUniversal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
UE4 Packed
- Basecolor (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
- OcclusionRoughnessMetallic (4K) (2K) (1K)
PolyCount Without SubdivisionVertices - 128495Faces - 130640Tris - 226668
The units used in this project are,Unit System : MetricLength : MetersRotation : Degrees
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