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PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description
PBR realistic 3D model of a mechanical vintage gramophone.
Characteristics:
Good for close views.
Looks believable even when disassembled (hollow pipes).
Animation ready (hierarchical structure with pivots properly placed, no bones).
Generic, not intended to depict any specific real world brand (copyright safe).
All third-party pictures used are either public domain or cc0 (copyright safe).
Textures are 4K PBR - Physically Based Rendering, for Roughness/Metalness workflow.
Compatible with subdivision (mesh smoothing) without changing its original format.
Entirely UV-mapped, with fully unwrapped UVs (non-overlapping UVs).
Objects and materials are descriptively and uniquely named.
Originally modeled on Maya LT, textured with Substance Painter.
Included formats:
Blender 3.3.1.
Unity 2020 (unitypack)
Marmoset Toolbag 3.07 Scene Bundle.
Fbx, obj and dae (textures set included separately).
Unreal Engine 4.24 (uasset), also tested with versions 4.27 and 5.20.
Unreal Engine format specifics:
Overview map included.
Included one example blueprint with objects hierarchically placed (no code).
Included meshes for each part of the model, positioned at the origin, for blueprint use.
Included one extra mesh with all parts combined, for fully static use.
Base materials and material instances.
No third-party plugins needed.
Geometry:
Model consists of 12 parts: Gramophone, Horn, Arm, Box, Needle, NeedleScrew, Crank, CrankHandler, Turntable, Record, BrakeLever and SpeedLever.
Sealed geometry / watertight (no open edges).
No ngons (quads only).
No coincident (overlapping) vertices.
No nonmanifold geometry.
No hard edges.
No vertex is connected to more than 5 edges (no poles).
Total poly count is 23765 (23765 quads) and 23817 vertices.
Compatible with subdivision (mesh smoothing) without changing its original format.
Unreal format (uasset) triangulates all faces.
Materials and textures:
One material: MatGramophone.
All textures are png, 4096 x 4096 pixels (4K textures).
Blender and Marmoset formats use relative texture paths.
PBR textures set: base color, both directx and opengl normal maps, height (bump), metalness, AO (ambient occlusion), roughness and ORM (composite ambient occlusion (R) + roughness (G) + metalness (B)).
Exchange formats (obj, fbx, dae): no embeded textures, so you can import them from the PBR set, in accordance to the requirements of your 3D editor.
Preview images:
Unreal preview images captured with Auto Exposure disabled.
Preview Blender images are rendered with Cycles (not tested with Eevee).
HDRI used in Blender previews is CC0 from Poly Haven (formerly HDRI Haven) and is included.
HDRIs used in Marmoset previews are part of Marmoset software.
Anthropomorphic mannequin model shown in preview of version 5 of Unreal Engine is part of the engine itself (3rd person template) and is not included.
Units and measurement:
Real world scale.
Unit system is metric (centimeters).
Full model dimensions (horn posed as depicted on preview images): 75.1 cm (width) x 88.3 cm (height) x 56.7 cm (deep).
Full model dimensions (horn pointing forward): 61.4 cm (width) x 88.3 cm (height) x 57.4 cm (deep).
Additional notes:
Fbx and obj formats were exported by Maya LT.
Collada (dae) format was exported by Blender.
The obj format does not preserve the hierarchy or the pivots locations of the different objects. If you import this format, you may need to redo what it lacks.
For your convenience, on Blender format the Subdivision Surface modifier is applied to some parts of the model (you can remove it, if you want).
Photograph of the painting 'Dog looking at and listening to a phonograph' is now public domain, as its copyright from 1899 was not renewed. Picture and data retrieved from the US Library of Congress, Control Number 96521608.
Dog barking to music drawing on record labels is public domain and CC0 from RawPixel.