High Quality model of mars crater, 2 version of detail: 1 mln and 2 mln poly with different tangent normal maps. All textures 8k, Diffuse/normal/spec/rough etc. Also project included 8k masks of sand, erosion, heightmap (32 bit .exr format), so you can use it to manually create base mesh. It's ready for production (GPU or CPU) render in Maya, Cinema, Modo, Blender, Unity, Unreal etc, just use FBX and textures for simple PBR shader.