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Woman rigged in blender 3.0, in the base file with scene, and exported in fbx and other formats, hair and hair made by the native particulate metodo in blender, procedural skin shaders in the folder assets.zip, as well as the realistic eyes used. Rendered in cycles-X, rig made 100% in blender, ready for your game, really low poly topology without subdivision modifier, leave your suggestion here in the comments, before giving a negative evaluation please contact and I will help you.
verts:43,036 faces:77,247 tris:85,994
Goes with a predefined rig pose to demonstrate that the rig is functional, it has no facial expressions because it is low poly. Thank you so much for your support.