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Woman
Features
PBR 4096 x 4096 textures for Unity, Unreal and Vray
Bodymesh separated for 4 UV islands [Hands-Head-Legs-Torso]
Polycount for full model [16 769 faces - 33 533 tris - 18 779 verts]
Rigged with Maya Human IK
System unit is cm for Maya
185 cm model height
Real world scale
Textures
General Textures [BaseColor-Metallic-Height-AO-Normal-Roughness] _ .png 4096 x 4096_
UE4 [BaseColor-Normal-OcclusionRoughnessMetallic] _ .png 4096 x 4096_
Unity [AlbedoTransparency-MetallicSmoothness-Normal] _ .png 4096 x 4096_
Vray [Diffuse-Glossiness-Height-IOR-Normal-Reflection] _ .png 4096 x 4096_
Files
Maya file [Rig_mesh_scene.mb] scene with rigged model
zBrush file [Female_Bodymesh_hp.zpr] scene with high poly model
Substance Painter file [ColorScene.spp] scene with building the textures
Marmoset Toolbag 3 file [Render_Scene.tbscene] render scene of model
[onManequin.zip] the models on manequin in .obj .fbx .dae formats