10dollarsclub
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Made in Blender. The body is fully rigged and compatible with common engines (for example unitys animation system mechanim). The rig contains bones already skinned for secondary animation (cloth, breast, hair, thighs, ears, earring, butt). The scythe is rigged to with the ability to bend and stretch.
The textures are 4k for the main parts like body, head etc and 2k for for parts like belt horns etc The materials follow a pbr workflow albedo roughness normal emit and opacity (since it is an anime artlessly not 100% realistic)
The mesh consists of mainly quads and is easy to work with manipulate and change.