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Animation ready with facial rigging!
Cartoon style...
Maria is a stylized cartoon character, with big anime eyes and cute face shape. Poly count is fairly low and she has body and facial rigging. Topology is quad-only with correct edge flows
...Correct anatomy
Both body and face anatomy took into account several medical references, for bones, muscles and overall proportions. A lot of work went into creating a balanced and correct topology, to help get better deformations for animation
IK facial and body rigging
Highly advanced body and facial rigging: instead of relying on automatic generators, the armature has been created from scratch, and injected with accurate drivers and constraint to deliver a realistic human-like skeleton. Well-known problems like shoulder-boulge and elbow stretching are a thing of the past
Why hyper-realistic shaders?
Current CGI productions require heavily stylized geometries in a realistic light environment so Maria has a realistic, life-like, skin shader with subsurface scattering and different skin tones. Hair and lashes
Face expressions pose library
To showcase the possibilities of the facial rigging, Maria comes with 10 ready expressions among the most common. Suitable for a filrty and humorous character. Also included an example feminine overall pose
Neat organization
Everything has been conveniently named and organized into layers. Bones have been divided into deformation and controls groups, with different colors for instant recognition. IK bones are clearly labeled and isolated on their own bone layer
71.830 Vertices
69.487 Faces