You're about to see adult content. Please confirm your age.
The second verision of our female character Irina that is absolutely compatible (scale and style) with all models made by Cyber-Sculpture.
Irina is based on the Make Human mesh that was imported in 3D Studio MAX 2019, modified and rigged (skin + biped) with a morph modifier applied. We decided not to add skin morph because the rig is really very accurate - in most situations you don't even need to hide undergarments as there is no ugly mesh intersections. See preview images.
Irina has basic phonemes, basic expressions and several morphs for genitalia.
Irina's biped has 2 twist links for forearms, upper arms, thighs and calves. 4 bones for breasts animation, 2 more bones for buttocks.
Irina has a rigged (skin) tshirt, rigged (skin) pants with morphs, rigged (skin) panties, rigged (skin) brassiere with morphs and rigged (skin) boots without morphs :).Irina's brows, eylashes, mouth and tongue are wired to Rita. In addition to morphs Irina's tongue has a separate skin modifier applied as well.
The scene contains a demo animation to show the model flexibility and is organized in layers. We have also included 3DS MAX 2016 format for backward compatibility.
And the very last thing: pockets are made as POCKETS. Not too big but still usable. If you add turbosmooth modifier, please check smoothing groups.
Almost all materials are Multi/SubObject, all Sub-Materials are standard. All textures are handmade. No bump maps.
Polys: 37.287 Verts: 41.090 Renderer: scanline No 3rd party plugins UVmapping: mixed Units: centimeters.
Irina is ~ 170 cm tall.
Thank you. P.S.The model of the hoverbike is not included.