This is low-poly base mesh for female character.
Builded with quads, and a few tris in hidden places.
Main loops are exists.
Used Blender Meta-Human Rig for fully rigging this character.
Maybe need some weight fixes for armature bones.
Model have UV mapping, not overlapping and not symmetrical.
Model without any hairs.
Also you get in .blend file the original high-poly mesh. So you can add subdivide to low-poly and shrinkwrap to high-poly.
Verticles 22203
Polygons 22390