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Elven Hunter low-poly 3d model rigged animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.Light means rigged but not animated character in 3D MAX 2009.
There are no Character Studio BIP animation clips in the pack as well.
But animated FBX file is included. .FBX, DAE (Collada) and .OBJ are included.
Unity Asset included.
Unreal Asset included.
Character includes 10 changeable parts:
1.Panties, 2. Shoulder armor 3. Graves 4. Helmet 5. Hair
6. gloves, 7. Chest armor 8. Skirt 9. Bow 10. Sword
Main body has 5,982 polygons, 11,906 triangles and 5,994 vertexes.
Model with all armor parts and weapons has 11,744 polygons, 23,154 triangles and 12,329 vertexes.
All this parts can be used together with any combination.
Rig has 71 bones.
Unreal Technical Details:
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Lods: No
Number of characters: 2 basic character blueprints, 11 "skeletal meshes" including body, hair, animated bow, armor...
Vertex counts of characters: 12,329 including weapons and armor.
Number of Textures: 35 diffuse, specular, opacity (in color alpha) and normals.
Texture Resolutions: 2048X2048, 1024x1024 and 512x512
Number of Materials and Material Instances: 12 Materials 8 instances.
Number of Animations: 74 animations for combat and general moves.
Animation types: "on place" animations.
Supported Development Platforms: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic "made by hand").
Skirt has clothes simulation setup.
5 different color textures for body skin.
Original 3D MAX files with rigged character in T-pose included.
There is no animations blueprint included, sorry.
General animations:
1) AMAMElven_Idle: 0 – 150 fr.,
2) AMElvenDrinking_potion: 151 – 231 fr.,
3) AMElven_Eating: 232 – 352 fr.,
4) AMElven_Explanation: 353 – 398 fr.,
5) AMElven_kiss 399 – 484 fr.,
6) AMElvenlooking_around: 485 – 660 fr.,
7) AMElvenmaking_potion: 663 – 691 fr.,
8) AMElvenpick_object: 694 – 733 fr.,
9) AMElvenpointing_A: 734 – 794 fr.,
10) AMElven_Reject: 795 – 895 fr.,
11) AMElven_speaking: 896 – 1046 fr.,
12) AMElven_warning: 1047 – 1107 fr.,
13) AMElvenwaving_B: 1108 – 1153 fr.,
14) AMElven_yawn: 1154 – 1239 fr.,
15) AMElvensit_down: 1240 – 1270 fr.,
16) AMElven_sitting: 1271 – 1421 fr.,
17) AMElvencame_up: 1422 – 1457 fr.,
18) AMElvenGoing_asleep: 1458 – 1528 fr.,
19) AMElven_sleeping: 1531 – 1602 fr.,
20) AMElvenWaking_up: 1605 – 1675 fr.,
21) AMElvenClimbing_ladder: 1678 – 1708 fr.,
22) AMElven_Run: 1711 – 1737 fr.,
23) AMElvenjump_runing: 1740 – 1780 fr.,
24) AMElvenMoving_left: 1783 – 1803 fr.,
25) AMElvenMoving_right: 1804 – 1824 fr.,
26) AMElven_Sneaking: 1827 – 1877 fr.,
27) AMElven_Swimming: 1880 – 1910 fr.,
28) AMElven_walk: 1913 – 1963 fr.,
29) AMElvenwalking_back: 1966 – 2001 fr.,
Fight animations:
1) AMElvencombat_mode: 2004 – 2054 fr.,
2) AMElvendodge_backwards: 2055 – 2090 fr.,
3) AMElvendodgeto_left: 2091 – 2126 fr.,
4) AMElvendodgeto_right: 2127 – 2162 fr.,
5) AMElvenduckbelowhigh_swing: 2163 – 2198 fr.,
6) AMElvenHitfrom_back: 2199 – 2234 fr.,
7) AMElvenHitfrom_front: 2235 – 2270 fr.,
8) AMElvenHitfrom_left: 2271 – 2306 fr.,
9) AMElvenHitfrom_righ: 2307 – 2342 fr.,
10) AMElvenRparryfromstright_down: 2343 – 2378 fr.,
11) AMElvenRparry_front: 2379 – 2414 fr.,
12) AMElvenRparry_right: 2415 – 2450 fr.,
13) AMElvenRswing_left: 2451 – 2486 fr.,
14) AMElvenRswing_right: 2487 – 2522 fr.,
15) AMElvenR_thrust: 2523 – 2558 fr.,
16) AMElvenDying_A: 2559 – 2624 fr.,
Archers
17) AMarchercombat_mode: 2627 – 2702 fr.,
18) AMarcherdodgeto_left: 2703 – 2738 fr.,
19) AMarcherdodgeto_right: 2739 – 2774 fr.,
20) AMarcherduckbelow_swing: 2775 – 2810 fr.,
21) AMarchergetarrow_fromBack: 2811 – 2861 fr.,
22) AMarcher_charging: 2862 – 2902 fr.,
23) AMarcher_aim: 2903 – 3003 fr.,
24) AMarcher_shoting: 3004 – 3039 fr.,
25) AMarchertaking_hit: 3040 – 3075 fr.,
26) AMarcher_Dying: 3076 – 3116 fr.,
27) AMarcheraimfromUp_toDown: 3122 – 3142 fr.,
28) AMThrowingAxe_throwing: 3147 – 3182 fr.,
29) AMThrowingSpear_throwing: 3183 – 3218 fr.,
30) AMwalk_trust: 3223 – 3258 fr.,
31) AMwalkRswing_right: 3259 – 3294 fr.,
32) AMwalkRswing_left: 3295 – 3330 fr.,
33) AMstrife_right: 3335 – 3370 fr.,
34) AMstrife_left: 3375 – 3410 fr.,
35) AMElvensword_back: 3415 - 3455 fr.,
36) AMElvensword_out: 3456 - 3496 fr.,
37) AMarchertakeBow_out: 3497 - 3532 fr.,
38) AMarcherputBow_back: 3533 - 3568 fr.,
39) AMElvenwalk_Combat: 3573 - 3618 fr.,
40) AMElvenwalkgetarrow_fromBack: 3619 - 3664 fr.,
41) AMElvenwalk_charging: 3665 - 3710 fr.,
42) AMElvenwalkAim_forward: 3711 - 3756 fr.,
43) AMElvenwalkAim_leftRight: 3761 - 3851 fr.,
44) AMElvenwalkAim_UpDown: 3856 - 3946 fr.,
45) AMElvenwalk_shoting: 3951 - 3996 fr.,