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Danielle - 3D Rigged Human Girl Character
Total Polygons: 74341Total Vertices: 75890
Native File Type: Maya BinaryV-Ray Materials AppliedIncludes Advanced Rig with Full human FK/IK System, FACS and Phonemes for Facial Animations.Facial Rig Made with BlenshapesClean Material Hierarchy and Node structureOrnatrix Hair Exported and Re-imported as Vray proxy.Hair Alembic File and Ornatrix Groom Provided
Includes all the surface maps:Ambient Occlusion, Diffuse, Roughness, Metallic, Opacity, Normal, Micro-Normal, Micro-Normal Mask, Subsurface Scatter Map, Light ,Transmission Maps, Blend Maps, Displacement Maps, ORM for Unreal and various masks. Clothes Have 3 Color Variants and functionality for tweaking colors built into each respective material editor.
Exchange Type: 3DS MaxRig Imported from Maya.Normal Smoothing AppliedV-Ray Materials Applied
Unreal EngineRig skeleton matched to Unreal SkeletonEasy animations retargetingHigh Quality Shaders Created and Instanced for Head DetailsLightweight Shaders for the rest of her body.Standard PBR Shaders Applied to clothes.Alembic Groom Imported and AttachedNiagra particle simulations applied to groomComes with Calibration files for Maya and 3DS MaxWorks with Maya Live Link.Works with Markteplace and Library Content.Easy animation retargeting