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Danielle - 3D Rigged Human Girl Character
Total Polygons: 74341 Total Vertices: 75890
Native File Type: Maya Binary V-Ray Materials Applied Includes Advanced Rig with Full human FK/IK System, FACS and Phonemes for Facial Animations. Facial Rig Made with Blenshapes Clean Material Hierarchy and Node structure Ornatrix Hair Exported and Re-imported as Vray proxy. Hair Alembic File and Ornatrix Groom Provided
Includes all the surface maps: Ambient Occlusion, Diffuse, Roughness, Metallic, Opacity, Normal, Micro-Normal, Micro-Normal Mask, Subsurface Scatter Map, Light ,Transmission Maps, Blend Maps, Displacement Maps, ORM for Unreal and various masks. Clothes Have 3 Color Variants and functionality for tweaking colors built into each respective material editor.
Exchange Type: 3DS Max Rig Imported from Maya. Normal Smoothing Applied V-Ray Materials Applied
Unreal Engine Rig skeleton matched to Unreal Skeleton Easy animations retargeting High Quality Shaders Created and Instanced for Head Details Lightweight Shaders for the rest of her body. Standard PBR Shaders Applied to clothes. Alembic Groom Imported and Attached Niagra particle simulations applied to groom Comes with Calibration files for Maya and 3DS Max Works with Maya Live Link. Works with Markteplace and Library Content. Easy animation retargeting