You're about to see adult content. Please confirm your age.
3D realistical model of a woman created in 3ds max 2012 (3ds max 2010 file also included), photoshop and zbrush and rendered with mental ray renderer.
POLYCOUNT
Chandra (34110 polys, 33427 verts)
Corset (62936 polys, 67791 verts)
Panties (1134 polys, 1207 verts)
Body rings, fingerring, earrings (10032 polys, 10167 verts)
Hair (28254 polys,33027 verts)
MAPS
ChandraDiffuse (5800x5800), displacement (4096x4096), normal (4096x4096), bump (4096x4096), cavity (4096x4096), specular (4096x4096), subdermal (4096x4096) and unscattered (4096x4096)
CorsetDiffuse (4096x4096), displacement (4096x4096) and normal (4096x4096)
EyesDiffuse (1024x1024), opacity (1024x1024), normal (1024x1024), bump (1024x1024), eyebrows_diffuse (1024x1024), eyelashes_opacity (1024x512) and HDR
PantiesDiffuse (4096x4096), displacement (4096x4096), specular (4096x4096) and normal (4096x4096)
Piercing, earring, finger ring Normal (1024x1024)
Hair Diffuse (2024x2024), bump (2024x2024), specular (2024x2024) and opacity (2024x2024)
The skin shader is created using SSS materials.Texture created using high resolution human photos.Topology created with 3ds max and zbrush qremesher.Polygonal hair with opacity map.
The model was only tested in 3DS Max and the results may not look the same depending on the program used.