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Model made in metalness pbr workflow.
Model is already rigged (very basic universal rig, fully exported to fbx, check screenshots), has clean topology and handmaded UVs. Mesh is quads only exept eyes. Also, if you need only body - check my profile.
Real-world scale, 175cm tall.
Textures:
Body (37k poly) - 4k base color. Materials parameters are in readme file.
Body misc (24k poly, nails, teeth, toungue) - 2k base color and roughness
Eyes (5k poly) - 2k base color and roughness
Bag (15k poly) - 4k base color, roughness, normal map, metallic
Clothes (45k poly) - 4k base color, roughness, normal map, metallic
Hair (43k poly) - 4k base color and roughness
Full model - 156k poly
Materials:
Used standart pbr Principled BSDF shader without any additional stuff. So its no pain to use model in any other 3d modeling applications instead blender.
All parts, uvs and materials have normal names.
Body mesh and clothes is subdived ready. For render used level 1. On screenshots with mesh topology subdivide level = 0.
Render scene includes in .blend file, but without hdri used for renders. Also all poses from screenshots are in .blend file too.
Model made in Blender 2.79. For render used hdri map and Principled BSDF shader. No additional skulpt or rig used. Have fun!