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Model made in metalness pbr workflow.
Model rigged (very basic universal rig, fully exported to fbx, check screenshots), has clean topology and handmaded UVs. Mesh is quads only.
Real-world scale, 175cm tall.
Textures:Body (37k poly) - 4k base color and SSS map. Used 0,5 roughness for render in material.Body misc (24k poly)- (nails, teeth, toungue) - 2k base color and roughnessEyes (5k poly) - 2k base color and roughness
Materials:Used standart pbr Principled BSDF shader without any additional stuff. So its no pain to use model in other 3d modeling applications instead blender.
All parts, uvs and materials have normal names.
Body mesh is subdived ready. For render used level 1. Check screenshots (render, S0, S1).
Render scene includes in .blend file, but without hdri used for renders.
Model made in Blender 2.79. For render used hdri map and Principled BSDF shader. No additional skulpt or rig used. Have fun!