There are a total of 11 sets of skins for the model, including takeoff command officer, maintenance officer, transportation officer, ammunition officer, fuel officer, elevator control officer, safety inspector officer, medical officer, vertical supply officer, equipment support officer, obstruction personnel officer, etc. In addition, a distance paint file drawn on the clothing part is provided, which can be modified with skin. There is a separate psd file marked with text on the back, which should be in bold font, Then save it as a black and white image and import it into SP as alpha to draw the text behind it.
The display image is rendered using the V-ray renderer.
The project uses 3dmax2018 for modeling and uses substance painter to draw maps.
The exported maps include:
1.PBR MR
AO+BaseColor+Metallic+Roughness+Normal(DirectX)
2.PBR SG
Diffuse+Specular+Glossiness+Normal(DirectX)
3.V-ray maps
Diffuse+Reflection+Glossiness+ior+Normal(DirectX)
If you need normal maps in opengl format or maps required by other renderers, please import them from the substance painter project file.
We have uploaded project files such as 3dmax2018(CS bip + Skin) and 3dmax2015(CS bip + Skin) , as well as common formats such as FBX, and have also uploaded the substance painter file(The SPP file includes the mapping of the main body of the model, while some SPP files do not include the mapping of tracks, peripheral machine guns, etc. Please refer to the preview image for details.).