The project used 3dsmax2018 for modeling, with characters with skin modifiers and CS bip bones. Waves were created using phoenixFD 5.01 and wave animations were calculated under low parameter settings.
The calculation time for wave animation is relatively long, and the i9 Cpu I used took about 2.5 hours. At the same time, I also provided the files after the phoenixFD calculation. Below is the network disk address. If you don't need to perform the calculation yourself, you can directly download the solved files:
website:https://pan.baidu.com/s/1J7iXbbt7LobbsAahoyGuggpassword:1111
The compressed package includes multiple file formats:
-3dsmax 2018
-3dsmax2015
-fbx2018
-3ds
-obj
Including various textures:
1.PBR MR
AO+BaseColor+Metallic+Roughness+Normal(DirectX)
2.PBR SG
Diffuse+Specular+Glossiness+Normal(DirectX)
3.V-ray maps
Diffuse+Reflection+Glossiness+ior+Normal(DirectX)
The fbx file specifies the v-ray mtl for 3dsmax before exporting, so importing to other software or other renderers requires reassigning the material. The material naming is very standard, making it easy to assign the material in the later stage.