Low polygonal game ready animated model of Gnome Priest in 3D Max file version 2009.
"Light" means rigged but not animated character in 3D MAX 2009.
There are no Character Studio BIP animation clip in the pack as well.
But animated FBX file is included.
DAE (Collada) and OBJ are included.
Unity Asset included.
Asset can be imported and used with Unity 4 Mechanim.
I used Character Studio 3D MAX to make animations.
Character has 66 animations.
Animations preview: http://youtu.be/dE48bdIBcf4
Model with armor and 2 staffs has 9,909 polygons, 19,624 triangles and 10,574 vertexes.
Armor combined with 5 parts: helmet, belt, collar, brasers, and leggings. Each part can be removed/hided in order to make more character combinations or to show game progress.
Rig has 63 bones.
Textures: diffuse, specular, opacity and normals maps.
TIF file format 2048x2048, 1024x1024
There are 3 different gnome body, weapons and armor color textures.
Animation list:
1) IDLE: 0 - 100 fr.,
2) boring: 101 - 226 fr.,
3) Disappoined: 227 - 332 fr.,
4) Drinking: 333 - 433 fr.,
5) Eating: 434 - 554 fr.,
6) Explanation: 555 - 600 fr.,
7) Jump_standing: 601 - 676 fr.,
8) Looking_around: 677 - 853 fr.,
9) Pick_object: 854 - 894 fr.,
10) pointing_A: 895 - 955 fr.,
11) Say_No: 956 - 1006 fr.,
12) Shrugs: 1007 - 1052 fr.,
13) Talking_A: 1053 - 1098 fr.,
14) Talking_B: 1099 - 1249 fr.,
15) waving: 1250 - 1295 fr.,
16) yawn: 1296 - 1381 fr.,
17) Climbing_ladder: 1386 - 1426 fr.,
18) Crouching: 1431 - 1531 fr.,
19) falling_down: 1536 - 1576 fr.,
20) Swimming: 1581 - 1611 fr.,
21) GPmaking_potion: 1616 - 1646 fr.,
22) GPcombatmode_A: 1651 - 1726 fr.,
23) GPstaf_block: 1727 - 1762 fr.,
24) GPstaff_Hit: 1763 - 1798 fr.,
25) GPstraightdown_hit: 1799 - 1834 fr.,
26) GPswing_right: 1835 - 1870 fr.,
27) GPmagichelix_spell: 1871 - 1941 fr.,
28) GPdodgeto_left: 1942 - 1977 fr.,
29) GPdodgeto_right: 1978 - 2013 fr.,
30) GPcombatmode_B: 2018 - 2093 fr.,
31) GPDodgeJump_Backward: 2094 - 2119 fr.,
32) GPDodgeJump_Left: 2120 - 2145 fr.,
33) GPDodgeJump_Right: 2146 - 2171 fr.,
34) GPduckbelow_swing: 2172 - 2207 fr.,
35) GPHitfrom_back: 2208 - 2243 fr.,
36) GPHitfrom_front: 2244 - 2279 fr.,
37) GPHitfrom_left: 2280 - 2315 fr.,
38) GPHitfrom_righ: 2316 - 2351 fr.,
39) GPmagiclight_spell: 2352 - 2402 fr.,
40) GPmagicshot_stright: 2403 - 2438 fr.,
41) GP_warning: 2439 - 2499 fr.,
42) GPKnocked_backward: 2500 - 2540 fr.,
43) GPDown_back: 2541 - 2581 fr.,
44) GPRecoverfromknocked_backward: 2582 - 2622 fr.,
45) GPKnocked_forward: 2623 - 2651 fr.,
46) GPDown_forward: 2652 - 2692 fr.,
47) GPRecoverfromknocked_forward: 2693 - 2725 fr.,
48) GPcombatmode_C: 2730 - 2805 fr.,
49) GPbuffspell_A: 2806 - 2856 fr.,
50) GPbuffspell_B: 2857 - 2947 fr.,
51) GPspellcast_A: 2948 - 3018 fr.,
52) GPspellcast_B: 3019 - 3054 fr.,
53) GPspellcast_C: 3055 - 3090 fr.,
54) GPspellcast_D: 3091 - 3126 fr.,
55) GPCasual_walk: 3131 - 3167 fr.,
56) GPCautious_walk: 3172 - 3212 fr.,
57) GPcombat_run: 3217 - 3239 fr.,
58) GPJump_runing: 3244 - 3284 fr.,
59) GP_run: 3289 - 3315 fr.,
60) GPstrife_left: 3320 - 3355 fr.,
61) GPstrife_right: 3360 - 3395 fr.,
62) GPWalking_back: 3400 - 3435 fr.,
63) GPDieknocked_backward: 3440 - 3457 fr.,
64) GPDieknocked_forward: 3462 - 3479 fr.,
65) GPDying_A: 3484 - 3549 fr.,
66) GPDying_B: 3554 - 3594 fr.,