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Planes of the Body Female (RIGGED)Rigged Realistic Female Character with Bikini with Lighting Setup
==FEATURES==Easily show Planes of the Body with 360 degrees of rotation (animated turntable is set up ready to render)Planes of Body can be toggled on or off and include:
-Sagittal Plane-Transverse Plane-Frontal Plane
[Medial / Laterial] [Superior / Inferior] [Anterior / Posterior] are also labeled
Character can be shown with Bikini or Nude and can be posed in any position.
-Rigged (Full body with Blend shapes)-Facial Blend shapes (Open Mouth, Smile, Lip, Eye Closes)-Body Blend shapes (Bra Support)-GUI (Facial Blend shapes, Finger Control, Rig Visibility)-Displacement map for extreme detail-Clean edge-loop based topology-Light set up ready to Render-Textured Hair for no hassle setup
EYES
===FEATURES===Rigged Eyes include EYE AIM RIGHTEYE AIM LEFTEYE AIM BOTHPUPIL DILATATION RIGHTPUPIL DILATATION LEFTIRIS COLOR PICKER -GREEN / BLUE/ BROWNCornea material has a scientificly acurate index of refraction to create the most realistic eye possibleModel contains reflective cornea, dilating iris and lens. Color of iris can be changed by moving a slider, no need to manually swap out textures.
===TEXTURES===EyeIris_Color.jpg (2048x2048) 1.85MBEyeIris_Color_Blue.jpg (2048x2048) 1.61MBEyeIris_Color_Brown.jpg (2048x2048) 1.38MBEyeSclera_Color.tiff (2048x2048) 12MBImageBasedLighting.hdr (2048x1024) 6.07MB
MOUTH
==FEATURES==-Rigged for easy open and closing of mouth-Large texture maps for extreme detail-Displacement maps -Clean edge-loops-Quads based topology-Everything cleanly named in outliner for easy selection-Layers organized for easy visibility-Image Based Lighting set up for realistic reflections-Teeth can be selected independently and contain root detail
==Texture Maps==GumsBottom_Color (2048x2048) 12 MBGums Bottom_Displacement (2048x2048) 8 MBGumsTop_Color (2048x2048) 12 MBGumsTop_Displacement (2048x2048) 8 MBImageBasedLighting (2048x1024) 6 MBTeethBottom_Color (2048x2048) 12 MBTeethBottom_Displacement (2048x2048) 8 MBTeethTop_Color (2048x2048) 12 MBTeethTop_Displacement (2048x2048) 8 MBTongue_Color (2048x2048) 12 MBTongue_Displacement (2048x2048) 8 MB
==SUPPORT==-Contact the author via 'Support Ticket' for any questions-This model will be updated upon request
==POLY COUNT==Cammie Body: (7108 polys/ 7037 verts)Eyes / Eye Lashes: (99826 polys / 101186 verts)Bikini: (461660 polys / 465084 verts)Earrings: (800 polys / 800 verts)Control Rig Geometry: (6400 polys / 6148 verts)-Top Gums (608 Polys / 610 verts)-Top Teeth (2624 Polys / 2656 verts)-Bottom Teeth (2656 Polys / 2688 verts)-Bottom Gums (258 Polys / 260 verts)-Tongue (120 Polys / 122 verts)
==Texture Maps==Body_Color.bmp (8192x8192) 192 MBBody_Displacement.tif (4096x4096) 13.2 MBBody_Specular.bmp (4096x4096) 48MBEye_Color.jpg (1024x1024) 552KBTeeth_Color.jpg (2048x2048) 1.67MBTeeth_Bump.jpg (2048x2048) 1.04MBImageBasedLighting.hdr (2048x1024) 6.07MB
==Rendering==Clean File paths are setup to allow no hassle setup-ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to renderCharacter will automatically subdivide to proper division level at render time.