Muscle of the Arm 3DSmax
Each muscle of the arm is textured and has the correct origin and insertion points. Every effort was made to make sure this is anatomically correct as possible.
==FEATURES== -Each Muscle and Bone is select-able and named / grouped properly for easy organization -Can Isolate any muscle, including deep tissue muscle and see the correct origin and insertion onto the underlying skeleton -x-Ray Body shader can be toggled on or off to see how the skin is positioned over the muscles and bones. -Native 3D Studio Max File -Real World Scale -Realistic Textures -Displacement map for extreme detail -Clean edge-loop based topology (no n-gons, minimal triangles) -Ready to Render (No post work has been done to any of the preview images)
==TEXTURES== Arm_Color.tif (4096x4096) Skin_Displacement.tif (4096x4096) Muscles_Arm.tif (4096x4096) Muscles_Torso_Color.tif (8192x8192) Skeleton_Torso_Color.tif (8192x8192)