Steam Train
Realistic Steam Train with fully animated wheels. Detailed for close up renders or great for background elements in a scene. Renders exactly as shown in preview images*. (Lighting is already set up and no post work has been done to any of the images). Ready for real time (PBR) engines with proper maps (roughness workflow). *please note: un textured images are to show model. This model will render with textures and materials.
Need it in a different format? 3D Studio Max, Cinema 4D or something else? Just Ask!!
Model is created to real world scale L: 48.89 Feet W: 12.96 Feet H: 16.81 Feet
TEXTURES: (4096x4096) Train_Back_diffuse_color.tga (4096x4096) Train_Back_normal.tga (4096x4096) Train_Back_reflection_at_normal.tga (4096x4096) Train_Back_roughness.tga (4096x4096) Train_Back_specular_color.tga (4096x4096) Train_Left_diffuse_color.tga (4096x4096) Train_Left_normal.tga (4096x4096)Train_Left_reflection_at_normal.tga (4096x4096)Train_Left_roughness.tga (4096x4096)Train_Left_specular_color.tga (4096x4096)Train_Middle_diffuse_color.tga (4096x4096)Train_Middle_normal.tga (4096x4096)Train_Middle_reflection_at_normal.tga (4096x4096)Train_Middle_roughness.tga (4096x4096)Train_Middle_specular_color.tga (4096x4096)Train_Right_diffuse_color.tga (4096x4096)Train_Right_normal.tga (4096x4096)Train_Right_reflection_at_normal.tga (4096x4096)Train_Right_roughness.tga (4096x4096)Train_Right_specular_color.tga (4096x4096)Wheels_diffuse_color.tga (4096x4096)Wheels_normal.tga (4096x4096)Wheels_reflection_at_normal.tga (4096x4096)Wheels_roughness.tga (4096x4096)Wheels_specular_color.tga
==ADDITIONAL FILES== An OBJ file has been added to increase compatibility. Please note that the OBJ contains the entire model (hierarchy free). OBJ does not contain animated wheels and color maps may not display correctly in all software.
An FBX file has been added to increase compatibility. Please note that the FBX contains the entire model (with hierarchy and layers in tack) Animation and color maps may not display correctly in all software.
==RENDERING== Clean File paths are setup to allow no hassle setup File is Rendered using Mental Ray and will automatically subdivide to proper render division at render time.