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This model was created with the intent to depict realistic, un-exaggerated human anatomy. Anatomy as it tends to actually exist in real life without stylizing muscles or proportion. The model is composed of 3 objects, the character's body, the characters eyes, and the outer coating of the character's eyes. The outer coating of the character's eyes is intended to be clear to create the glassy effect that human eyes have. The uv map for the model consolidates uv space by using a technique where symmetrical elements of the model ( arms, legs, hands, feet, eyes) are stacked in uv space.
The image maps are standard for physically based, next-gen, real-time rendering engines. These image maps include Diffuse/Albedo (with the Alpha map on the Alpha channel), Normal, Gloss, and Specularity (labeled as Cavity) maps. In addition to those standards, the model includes a Translucency map for skin shaders, and a Fuzz map. The Fuzz map's function is to mask areas of the model that are meant to be more fuzzy, rough, or diffused. These areas include the hair, elbows, and knees.
The model also includes the sculpted ztool version as well as the Marmoset Toolbag 2 scene in which the preview images were rendered in. The Toolbag 2 scene comes with the Toolbag 2 Materials.