Rigging is an essential step in the 3D modeling pipeline that brings characters and objects to life, allowing them to move and behave realistically. This process involves creating a skeleton and defining how the model will deform when this skeleton moves.
Rigging is a complex but essential step in 3D animation, allowing for a wide range of movement and flexibility in characters or objects. It is the bridge between 3D modeling and animation, making the models ready for the animators to bring them to life.
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