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How to create basic cloth simulation in belnder 3.5.1
To achieve optimal results, all that is required is a computer with sufficient capabilities.
And of course the software program Blender (it is free).
This task is straightforward and easily accomplished.
Step 1: Create a Cube and Plane
Open Blender 3.5.1 and create a new project.
In the 3D viewport, delete the default cube by selecting it and pressing "Delete".
Then, add a new cube by pressing "Shift + A" and selecting "Mesh > Cube".
Next, add a plane by pressing "Shift + A" and selecting "Mesh > Plane".
Scale the plane so it's larger than the cube and put the plane above the cube.
Step 2: Add Cloth Physics to the plane
Select the cube by clicking on it in the 3D viewport.
In the Properties Panel , select the "Physics" tab.
Click the "Add" button and select "Cloth" from the dropdown menu.
In the "Cloth" settings, set the "Quality Steps" to 5 and the "Structural" and "Shear" values to 50.
Step 3: Add Collision Physics to the Cube
Select the Cube by clicking on it in the 3D viewport.
In the Properties panel, select the "Physics" tab.
Click the "Add" button and select "Collision" from the dropdown menu.
Step 4: Run the Simulation
In the 3D viewport, press the "Spacebar" and type "play" to start the simulation.
You should see the cube fall onto the plane and drape over it like a cloth.
You can adjust the simulation parameters by tweaking the various settings in the "Cloth" and "Collision" panels.
Step 5: Bake the Simulation
Once you're happy with the simulation, you can "bake" it to make it permanent.
In the "Cloth" panel, click the "Bake" button and select the number of frames you want to bake.
Blender will simulate the cloth for that many frames and save the results to disk.
You can then play back the simulation in real-time without having to re-simulate it.
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