3Ds Max 2016 & Substance Painter - get your skills on!

3Ds Max 2016 & Substance Painter - get your skills on!

Tutorial posted over 8 years ago

Learn every step as we create a game-engine ready grenade by using 3Ds Max 2016 and Substance Painter. Brought to you by Senior 3D Artist Tim "ChamferZone.com" Bergholz, this free hardsurface tutorial is covered with full commentary and without fast forwarding!

Comments

cgmobile wrote
cgmobile
OK.Modeling....,texturing.... But where is the most important part ..?? How to put the exported textures in 3ds max , in the vray material...?
chamferzone wrote
chamferzone
@cgmobile: By looking at your assets it's easy to see that you are an expert modeler and texture artist but there are a lot of people out there who are new to it and this is the target audience for this tutorial. As the description already gives away this is about making game art which means its not primary aimed at making beauty renders in vray. However, once you get to the end of the texturing part it's as simple as choosing your target engine (Vray included) and exporting the textures to it. I do have a tutorial out which explains exactly how I make my renders. You can find it on www.chamferzone.com Cheers, Tim
darkstormweb wrote
darkstormweb
Hey Tim ! Do you worked on WATCHDOGS 2?
soloquiero3d wrote
very nice!, thanks for sharing!!
basmasoud wrote
Amazing ! very nice work
lml46 wrote
lml46
Thanks. Nice tutorial.
wafelek wrote
wafelek
Very informative tut. Great.
wafelek wrote
wafelek
Great tutorial. Thanks
gustaikido wrote
Great tutorial!!! Thanks
wafelek wrote
wafelek
Helped me once again. THanks.
wafelek wrote
wafelek
Good one
kuddus wrote
kuddus
спасибо
kuddus wrote
kuddus
спасибо
kuddus wrote
kuddus
спасибо
kuddus wrote
kuddus
спасибо
8sianDude wrote
8sianDude
epic tutorial
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  • Comments 19

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Software:Category:Tags:
  • 3dsmax
  • chamferzone
  • susbtance
  • painter
  • unwrapping
  • modeling
  • uvw
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