Many people find it odd to sculpt hard surface in Zbrush, this is natural, as Zbrush is naturally levitating towards being heavy in organic content, its whole nature within the interface feels like playing in the mud or sand, so doing something hard surface in it may sound strange, but it's totally doable.
After leaving the skepticism behind myself, I wouldn't trade Zbrush for any quad-based modeling for hard surface. Here are a few tips to get started, thanks to 80LV for partnering with me on this:
https://www.youtube.com/watch?v=A6RjXLY9cOs1. On any mesh you have, start working on volume, just use any brush. For this instance, I'm using the default clay brush.
2.
Once you think you have enough volume, start chiseling and evening it
out and away with the Trim Dynamic Brush, don't worry about getting it
right the first time, you won't. Just start working the faces into what
looks a bit more hard surface.
3. Rotate it around and chisel the
neighbor side until a hard surface side, meets the other, this will
start forming a hard edge when they meet and everything starts binding
better.
4. Ideally, use a broad brush, so you can take fewer sweeps
for a more refined look. Smaller brush sizes may create a damaged/bumpy
look.
5. Use the default Polish brush to refine what you had trimmed.
6. You should now have a refined hard surface base to add alphas or any other details!
Comments