A brief but in depth dive in MAYA'S: UI, Modeling tools, retopology tools, Uv creation and editing, PBR materials, sculpting in MAYA as well as MUDBOX, creating joints (bones) skin weight tools, human IK, drivers, VFX tools: smoke, fire, water, wave, hair and rigid body simulations. Suitable for any industry but focused on game dev and VFX. PART 4 - keyframing, graph editor, bouncing ball exercise, creating joints, skin bind, human ik, controls & limits, blend shapes.
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