Fundamentals of Autodesk MAYA 3d (PART 2 - MODELING)

Fundamentals of Autodesk MAYA 3d (PART 2 - MODELING)

Tutorial posted over 3 years ago

A brief but in depth dive in MAYA'S: UI, Modeling tools, retopology tools, Uv creation and editing, PBR materials, sculpting in MAYA as well as MUDBOX, creating joints (bones) skin weight tools, human IK, drivers, VFX tools: smoke, fire, water, wave, hair and rigid body simulations. Suitable for any industry but focused on game dev and VFX. PART 2 - Mirroring polygonal objects, retopology, basic operations in vertex / edge / polygon modes, model clean up and subdivisions.

PART 2.1 - retopology

PART 2.2 - mirroring

PART 2.3 - Polygonal modeling

PART 2.4 - Polygonal modeling

PART 2.5 - Polygonal modeling

PART 2.6 - Polygonal modeling

PART 2.7 - Polygonal modeling

PART 2.8 - mesh cleanup

PART 2.9 - subdivision surfaces and sculpting

PART 2.10 - NURBS

Comments

kuddus wrote
kuddus
Спасибо
hiniibet wrote
hiniibet
Hmm. For some reason there's a video playback error here. I don't know if it's only me, but this problem appears only with Fundamentals of Autodesk MAYA 3d tutorial, other are working fine
Mantas-Talmantas wrote
Mantas-Talmantas
hiniibet - for me non of the videos work here on cgtrader :( i will have to contact support :( meanwhile this is youtube playlist for all of my maya 's playlist. hope it helps. https://www.youtube.com/playlist?list=PLvxIorzSq72vULnq1X8Nm0z77FUg3E6U1
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Software:Category:Tags:
  • retopology
  • topology
  • mirror
  • vertex
  • edge
  • face
  • modeling
  • polygonal
  • polygon
  • subdivs
  • subdivisions
  • multicut
  • extrude
  • bridge
  • poke
  • sculpting
  • nurbs
  • curves
  • splines
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