A brief but in depth dive in MAYA'S: UI, Modeling tools, retopology tools, Uv creation and editing, PBR materials, sculpting in MAYA as well as MUDBOX, creating joints (bones) skin weight tools, human IK, drivers, VFX tools: smoke, fire, water, wave, hair and rigid body simulations. Suitable for any industry but focused on game dev and VFX. PART 1 - UI Viewport navigation and main toolbars. channel box, tool options, attribute editor, object creation, duplication, independent copy's and instances, moving rotating and scaling objects.
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