Fundamentals of Autodesk MAYA 3d (PART 1 - UI)

Fundamentals of Autodesk MAYA 3d (PART 1 - UI)

Tutorial posted almost 4 years ago

A brief but in depth dive in MAYA'S: UI, Modeling tools, retopology tools, Uv creation and editing, PBR materials, sculpting in MAYA as well as MUDBOX, creating joints (bones) skin weight tools, human IK, drivers, VFX tools: smoke, fire, water, wave, hair and rigid body simulations. Suitable for any industry but focused on game dev and VFX. PART 1 - UI Viewport navigation and main toolbars. channel box, tool options, attribute editor, object creation, duplication, independent copy's and instances, moving rotating and scaling objects.

PART 1.1 - UI

PART 1.2 - viewports / autosave

PART 1.3 - viewports - organization

PART 1.4 - blueprints

Comments

Mantas-Talmantas wrote
Mantas-Talmantas
next part - modeling in maya here - https://www.cgtrader.com/tutorials/6126-fundamentals-of-autodesk-maya-3d-part-2-modeling
ling0813 wrote
nice work, thanks
ling0813 wrote
nice work, thanks
Chok-D wrote
Chok-D
cool!
Chok-D wrote
Chok-D
cool!
Chok-D wrote
Chok-D
cool!
kuddus wrote
kuddus
Спасибо
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Software:Category:Tags:
  • maya
  • 3dmodeling
  • vfx
  • ui
  • autodesk
  • introduction
  • 3dmaya
  • gamedev
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