In this video, I'm talking about my new hair asset, which I made in Orantrix Maya for the Unreal Engine 4 Groom Plugin (alembic hair) From it you will learn: - How can this model be used? - What do you get after purchase? - How to work with a project in Unreal Engine 4? - What can you do in a project for Maya? - What can you do with the HairShader included with the product? - How to separately adjust root and tip color in Unreal Engine? - How to add gray hair? - How to draw a mask on the scalp and use it to dye your hair? - How to color individual bunches in Ornatrix Maya and use this information in Unreal? - How to prepare your Alembic using a Maya project? - How to edit a hairstyle? For example brush your hair in the right direction? - How to rig your hair using guides and Adopt External Guides? - How to transfer a hairstyle to any character using ZWrap, including MetaHuman?
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