Official answers from Epic Games (Unreal Community) to various questions about Alembic hair in Unreal Engine 4.25-26. In this video, I answer questions such as: - solve the problem with DOF / Motion Blur artifacts while rendering hair? - transfer color from Xgen / Ornatrix to Unreal Engine 4? - avoid problems with wool simulation during Bind to skeleton mesh? - export hair from Xgen in three ways using different scripts? - solve the problem with Backface Culling during Scale X = -1? - set up a shader and add texture render? - to flip the texture? - improve shadow rendering and hair/fur quality?
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