World Creator 2 - a unique and powerful landscape generator worked on GPU in Real-time. In this video I will talk about how: - Import material or 3d object from Quixel Megascans library - Use Area tool for filters, textures and objects - Sculpt the landscape - Import displacement from GoogleMaps - Mix multiple Displacement maps - Texturing them - Plant trees on a specific area and optimizes the viewport to work with this workflow - Draw with custom masks and create a mask for grass growth. More tutorials: - World Creator 2 → http://bit.ly/2lK3MSx - Quixel → https://bit.ly/3dnuZQl Video content: 0:00 - Theme of the lesson. - Quixel Megascans - 1:19 - Material 4:31 - 3d object - Area Tool - 9:21 - Creating an Area Layer. Move, zoom and rotate. 11:08 - Applying the Minecraft filter to the created area. 11:59 - Drawing masks 13:34 - Sculpting 18:05 - How to import Displacement from Terrain Party? 20:05 - Creating your displacement map for the Area layer. 21:31 - Mixing different Displacement cards. 23:30 - Assigning different textures to different Area 24:20 - An example of using Area in a standard scene 25:14 - Growing trees in a certain area using the Area-layer. 26:23 - Viewport optimization. 28:09 - Drawing texture 30:22 - Drawing grass 31:29 - Forrender Renderfarm 31:36 - The promotional code for using the 15% lifetime discount on our render farm. 31:39 - Info partners 32:05 - The ending and previews of other lessons.
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