Our website uses cookies to collect statistical visitor data and track interaction with direct marketing communication / improve our website and improve your browsing experience. Please see our Cookie Notice for more information about cookies, data they collect, who may access them, and your rights. Learn more
How to scale texture in Blender-2.8 by using the node editor
Just a short video (1:33) that shows how textures can scaled by using the shader-editor instead of scaling the uv's into the uv-editor.
This can be done easily by using the UV Map input, a mapping, and a value node.
Comments