World Creator is the world's first real-time Terrain and Landscape Generator that performs all its generation and design processes entirely on the GPU using thousands of cores combining procedural power with creative freedom and efficiency of a real-time workflow. In this lesson, you will learn how to export a landscape from World Creator 2 to Unreal Engine 4 by using a special SyncTool. I’ll tell you how to avoid some problems with the installation of Visual Studio 2017 and a special module to improve compilation in the Unreal Engine 4. If you don’t install it, you simply cannot run the project with the World Creator plugin. I will show an export on the example of a scene with a volcano, which can be downloaded from the official site.
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