This is the 2nd(final) episode of Making of Hairstyle, which I created for @StreamoidTechnologies in Ornatrix Maya and then rendered on Metahuman in Unreal Engine 5. In this video: ➡ Show how I colored the ponytail using the 5 groups created in Generate Strand Data and the special brush in Edit Guides. ➡ Show how I created the knot for the tail ➡ Show the hair shader settings in Unreal Engine 5 for each part. ➡ A simple example of how to export the vertex color drawn in Ornatrix to Unreal Engine and how to configure the material to display that color in the engine.
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