ORNATRIX/MAYA/UE5 | MAKING OF #2: Metahuman custom hair | STREAMOID

ORNATRIX/MAYA/UE5 | MAKING OF #2: Metahuman custom hair | STREAMOID

Tutorial posted over 1 year ago

This is the 2nd(final) episode of Making of Hairstyle, which I created for @StreamoidTechnologies in Ornatrix Maya and then rendered on Metahuman in Unreal Engine 5. In this video: ➡ Show how I colored the ponytail using the 5 groups created in Generate Strand Data and the special brush in Edit Guides. ➡ Show how I created the knot for the tail ➡ Show the hair shader settings in Unreal Engine 5 for each part. ➡ A simple example of how to export the vertex color drawn in Ornatrix to Unreal Engine and how to configure the material to display that color in the engine.

ORNATRIX/MAYA/UE5 | MAKING OF #2: Metahuman custom hair | STREAMOID

Comments

htamy10041 wrote
h
nice
lyntmph21375 wrote
l
nice
lyntmph21375 wrote
l
good
8sianDude wrote
8sianDude
awesome
poyuu wrote
p
nice
lovejewellery4 wrote
l
like
03seoha30 wrote
0
Nice
blender75 wrote
b
like
sh2339250 wrote
s
nice
Batemone wrote
B
very nice
wafelek wrote
wafelek
Great turtorial. Thanks a bunch.
  • Views 367
  • Likes 3
  • Comments 11

Share tutorial

Software:Category:Tags:
  • ornatrix
  • maya
  • tutorial
  • 3d
  • grooming
  • custom
  • hair
  • metahuman
  • unreal
  • engine
Chat