Texturing is one of the most important and sometimes overlooked aspects of 3D art. It is especially important for games, where textures can make or break the look of a low-poly model. Substance Painter has quickly risen to become an invaluable asset in the 3D texturing pipeline and a formidable alternative to traditional texturing in Photoshop. With it’s vast array of tools and intuitive painting features it’s a must-have for any 3D artist these days. In this tutorial we’ll be looking at how you can use Substance Painter to quickly and efficiently create amazing PBR textures for your models. We will be breaking down my own personal thought process for texturing step by step and see how Substance Painter was used to create the textures for the suit of this sci-fi pilot. We’ll go in depth on how the various features of Painter work and how to get the most from them, as well as show you how working smart with Painter’s artist-friendly tools can speed up your workflow dramatically. This tutorial is suitable for a beginner, but assumes a basic level of knowledge of the tools given to you. If you’re unfamiliar with Substance Painter I recommend reading up on the online documentation before diving straight in!
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