Stylized stone floor circle with gold inlays, great for usage in games and other realtime applications, such as VR, XR etc.
The product consists of a single low poly mesh with one combined non-overlapping UV set, which can be seen from the preview images from the included Maya scene.
The floor piece consists of a total of 1176 faces (2296 tris), 2352 edges and 1177 vertices. The piece consists mainly of quads, but has triangles in the center for optimised performance. Note that in order to minimize the number of polygons, the floor piece does not have faces underneath it.
The base mesh of the model is created in Autodesk Maya and exported to fbx, obj and mtl formats. Zbrush was used to create the details for the normal map. The textures were created in Substance Painter and exported for both Unity, Unreal Engine and PBR in 4096x4096 resolution in png format. In the product the following texture sets can be found:
If different colours of the piece is wanted, you can easily edit these textures - or contact me to request texture changes.
Please note that the Substance Painter rendering scene is NOT included in the product, nor the Zbrush scenes.
The previews above consist of:
If you have any questions or issues with the model, please contact me and I will help you as soon as possible :)