UPDATE (v1.2)! A Big One! Added a lot of new meshes, modified barrier buildings so that those can also be used as connectors in air between buildings, and, can even serve as vertical building parts themselves!
All meshes has correct collisions for fly-throughs and ... well, you will see :)
A LOT of level kitbshing possibilities now, see demo map in UnrealEngine project, and make your own fantastic structures now! ;-)
UPDATE (v1.1)! Added semi-empty tile mesh and separate buildings meshes. Updated are both models pack (blend, fbx), and UE4 project. In Unreal Engine project there is now also an Overwiew map, simply meshes displayed.Simplistic Sci-Fi City-Terrain, Low-Poly, for real-time game engine use. Besides Blender, FBX and textures files, it is also a ready to use Unreal Engine project (UE version 4.25). Included a bonus big spaceship static mesh. Speaking of exploration: there is a semi-hidden area in UE4 level, try to find it, there is some valuable info to be found ;-)
There are no AI enemies, just environment, and simple flying template.
Flying fighter mesh is more like a placeholder, but is not so bad looking either :)
One City-Landscape real world (so to speak) size is 600x600 meters. 14600 triangles.Big spaceship mesh is real life approx. 300m long. 4500 triangles.Landscape uses complex collisions, big spaceship has custom-made collisions.
CONTROLS in UE4:Mouse + WASD - fighter control;Mouse Left Click - Fire Blasters;V key - change view (external and pseudo-internal, no complex cockpit on this demo flyer).All content is re-usable for your needs. Besides my own meshes and materials, only things that are used are from UE4 free Starter Content.
FUTURE PLANS: I am planning to make other 600x600m Sci-Fi modules, so they can be combined with this Vol.1 into more diverse sceneries (current UE4 playable level uses six identical landscape meshes with rotations).