This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Art created by awesome artist - Ryan Ho
Lighting created by awesome lighting artists - Dmitry Masaltsev and Mikhail Beresten
For all your promotional requests, technical support needs, suggestions, and refund requests, please open a ticket.
Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to get discounts.
Technical DetailsFeatures:
147 MeshesAdditional controls for roughness, albedo, normals, subsurface, tiling, and moreChannel packed Roughness | Metalness | Ambient OcclusionCinematic post process and lookup tableOptimized for games
Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on the complexity of asset
Vertex Count: Displayed in Documentation
Number of Meshes: 147
Number of Materials and Material Instances: 91
Number of Textures: 135
Supported Development Platforms: Windows