This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Art created by awesome artist Jason Cheung (Yi Kai)
Video Demo HERE
For all your promotional requests, technical support needs, suggestions, and refund requests, please open a ticket.
Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to get discounts.
Technical DetailsFeatures:
94 MeshesAdditional controls for roughness, albedo, normals, subsurface, tiling, and moreVertex paint setup for walls and surfacesChannel packed Roughness | Metalness | Ambient OcclusionCinematic post process and look up tableOptimized for games
Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: Displayed in Documentation
Number of Meshes: 94
Number of Materials and Material Instances: 83
Number of Textures: 200
Supported Development Platforms: Windows