If you are looking for the high poly model, the animation rig, or both, then you need to open the .blend file. The .fbx is the low poly - ready for subdivision - model. Other than that, in the texture folder, there are the high-resolution 4k images as well as some assets I have created. Still in the .blend file, inside the material of the orb you can find the procedural node tree I used to bake the textures. Just a reminder that if you don't like the result I achieved then you can go ahead, change the node setup to fit your liking, and re-bake the textures. If you need a different file format don't hesitate to request it :)