DESCRIPTION

July 22.. On this day I started my 1st more big project. I finished it on August 6 (and that 15 days).The model turned out to be high-poly (I did not optimise it for games), most of all it the look on the interior details. In the project I worked on the view of the house from the street and from the inside. It turned out pretty good, not counting my possession rendering (1 time EEVEE).It was planned that in this project everything will be done only by my hands (models, materials, drawings, textures). In fact, it was a little harder and longer, so the materials and textures had to be taken from another site (sharesubstance).At first I thought I would complete the project in the week and this is the first advice for me and reading post - Brain deceives us, ALLOCATE x2 TIME that decided at FIRST. The second thing I released while doing the project - how to transfer from Substance Designer to Blender (my whole process). You need to have algorithms for all cases. The third is to plan what will happen and how (but time is not too much). Planning should take about 1 hour.

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Farm House 3D model

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File formats
OBJ
OBJ | 3 files<br />File Size: 1.08 MB
BLEND
Blender<br />Version: 2.8<br />File Size: 3.45 MB
FBX
Autodesk FBX<br />File Size: 616 KB
ABC
Alembic<br />File Size: 626 KB
DAE
Collada<br />File Size: 1.67 MB
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