R
roykirks
.stl file has no surface detail
Low Poly Egyptian Obelisk Asset
Optimized for real time rendering and designed to fit in well with other next gen game models.
Includes ONE (1) obelisk asset:
Mesh:Vertices: 142Triangles: 278
Textures (2048):Diffuse/Albedo TextureNormals MapSpecular/Roughness MapAmbient Occlusion (AO) MapBase Textures without shading
If you have any questions, please contact me. Thanks!