Thank you for visiting my bonfire, adventurer!
This pack contains the following models (21 total):
MODELS All models average between 500 to 2,000 tris. There are no LODs included. Each model sits at 0,0,0 origin, with the pivot at the origin/lowest point of model. The lanterns do not have clear glass windows, but instead opaque glowing panels, which is slightly more stylized and far more performance-efficient.
TEXTURES There are 4096x4096 and 2048x2048 texture maps included, so you can choose which one you'd like depending on your type of project. There is a combined map in each of these sets which contain the AO(ambient occlusion) map in channel R, the Roughness map in channel G, and the Metallic map in channel B. I have also included these maps separated as individual ones as well, for more flexibility.
Finally, there are two normal map-types in each texture set. The one with unreal at end of name is used for Unreal Engine, and is created with DirectX. The one with unity at end of name is used for Unity Engine, and is created with OpenGL.
UNREAL ENGINE/PARTICLE SYSTEMS I have included all .uassets needed to set up the torch in the video example to achieve the same result in any project, existing or new. The sound file is included as well which is spatialized, meaning it plays louder the closer you get to the torch in-game. There are also files included to set up a flickering candle flame material, which can be applied to the candles in this package, in their first material slot.
If you do not want to use this flickering version, the simple static candle-flame image included in the zip works too; you can use the single image for the base color, emissive, and opacity all at the same time and it looks great!In the package's ReadMe, I go over step-by-step how to set up the .uasset files in a UE4 project. It takes about 5 minutes, and then you can simply drag and drop your torch blueprint into levels and they will work just like the video.
After following my tutorial, you will also be set-up to start bringing in the fbx/obj into your project, and simply assign the material you create in the tutorial, and they're ready to go!