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PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description
PBR realistic 3D model of a big cauldron, suitable for renders and games.
Characteristics:
Generic, not intended to depict any specific real world brand (copyright safe).
Textures are 4K and PBR - Physically Based Rendering, for Roughness/Metalness workflow.
Compatible with subdivision (mesh smoothing) without changing its original format.
Entirely UV-mapped, with fully unwrapped UVs (non-overlapping UVs).
Objects and material are descriptively and uniquely named.
Originally modeled on Maya LT, textured with Substance Painter.
Included formats:
Unreal Engine (uasset), compatible with versions from 4.24 and newer, including 5.
Blender 3.3.1.
MilkShape 1.8.4.
Marmoset Toolbag 3.07 Scene Bundle.
Fbx, obj and dae (Collada) - Require adding the textures manually after you import them in your 3D editor.
Fbx with simple texture - With color and height (bump) textures only, to allow better visualization on fbx viewers (embedding other textures would not be portable across applications).
Unreal Engine format specifics:
Included one example blueprint (single-player) with meshes properly placed.
Included meshes for each part of the model, positioned at the origin, for blueprint use.
Included extra mesh with all parts combined, for fully static use.
One base material and material instance.
No third-party plugins needed.
Geometry:
Model consists of 3 objects: Cauldron, Handler1 and Handler2.
Sealed geometry (no open edges).
No ngons (quads only).
No coincident (overlapping) vertices.
No vertex is connected to more than 5 edges (no poles).
Total poly count is 3640 (3640 quads) and 3638 vertices.
Compatible with subdivision (mesh smoothing) without changing its original format.
Unreal format (uasset) supports triangles only.
Materials and textures:
One material: MatCauldron.
All textures are png, 4096 x 4096 pixels (4K textures).
Blender, Marmoset and MilkShape formats use relative texture paths.
PBR textures set: base color (no alpha channel), directx normal map, openGL normal map, height, metalness, ambient occlusion, roughness and ORM (composite ambient occlusion (R) + roughness (G) + metalness (B)).
Unreal format uses 3 PBR textures: color (no alpha channel), directx normal map and ORM.
Blender format uses 5 PBR textures: color (no alpha channel), height, ambient occlusion, metalness and roughness.
Marmoset format uses 3 PBR textures: color (no alpha channel), opengl normal map and ORM.
MilkShape format uses the color PBR texture only.
Exchange formats (obj, fbx, dae): no embeded textures, so you can import them from the PBR set, in accordance to the requirements of the 3D editor you use.
The textured extra fbx format embeds color and height (bump) textures, only, as embedding other textures would not be portable across applications.
Preview images:
Preview images are actual renders on respective software.
Preview Blender images are rendered with Cycles.
HDRI used in Blender previews is CC0 from Poly Haven (formerly HDRI Haven) and is included.
Units and measurement:
Real world scale.
Unit system is metric (centimeters).
Full model dimensions: 106.7 cm (width) x 81.5 cm (height) x 100 cm (deep).
Additional notes:
Fbx and obj formats were exported by Maya LT.
Collada (dae) format was exported by Blender.
The obj format does not preserve the pivots locations of the different objects.
On Blender, if you enable the Subdivision Surface modifier, make sure to also enable Advanced/Use Custom Normals, on the same modifier, for best results.