this model is created over some days using blender Render and a lot of displacement textures created by me. Fully editable and not compressed into a single mesh. Most small greebles and details are created using a displacement map inside blender Renderer
Modeled and textured for blender textures look different from sample images, set textures to Linear sRGB + legacy gamma If tint of light looks different check White light spectrum in Octane settings. Set to Legacy/flat This is because of a newer version of octane changing the settings. Please leave a positive review if you like the model and work. I much apppreciate it. All profit goes toward my passion for 3D creation.
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