I was looking for a war helmet and decided to model it
modeled based on historical references
each piece of the helmet is modeled separately
first i prepare a mesh from refrence in 3dsmax and after that i sculp it in zbrush
and,I rebuilt the low poly model from the high poly
Then perform the unwrap operation in rizom
and start baking high poly to low poly and worked on the texture in substance painter
In the last step, I used marmoset toolbag for rendering operations
I hope you enjoy this model
Purchase link
https://www.cgtrader.com/products/warrior-helmet-c3ceb485-e7f2-4be1-88b6-42302582d836
Other similar products
https://www.cgtrader.com/products/warrior-helmet-01-98e294b7-1d0b-44f0-ad44-3f0aceaa2157
filippo
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