Our website uses cookies to collect statistical visitor data and track interaction with direct marketing communication / improve our website and improve your browsing experience. Please see our Cookie Notice for more information about cookies, data they collect, who may access them, and your rights. Learn more
The model was originally sculpted in blender. I made some adjustments, using Zbrush this time. Texturing was done in Mari, and Blender Cycles was used for rendering and creating hair.
Comments