Made mainly as an exercise in texturing assets using Quixel Mixer. All assets were modeled in Blender and the scene was rendered using Cycles. All textures used were sourced from the Quixel Megascans library.
The hangar environment (flying saucer not included) is available for purchase here: https://www.cgtrader.com/3d-models/interior/hall/hangar-502a253d-a0ed-41ca-9685-c2ff86ce23f3
HDRI used for lighting: https://polyhaven.com/a/goegap
"Uber Mapping" node groups from Blender Guru used for floor material: https://ezs3ac34a26aa3f5ce6650303da779cb7c9b.s3.amazonaws.com/BlenderGuru_PoliigonNodes.blend
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