Before I started texturing the Mech Model, I used the "Type-M" Space Shuttle model, which I designed and modeled for a Unity Project to test the 3ds Max/Substance Painter pipeline and to examine various workflows in Substance Painter 2. The "Type-M" model was inspired by a certain "science fiction franchise." You may notice some continuity with that universe. However, the overall design is my own "model" in that universe.
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